activity
20202025
most citedRedirected Walking in Static and Dynamic Scenes Using Visibility Polygons

53 citations · 71 across the 4 of their papers we have counts for

collaborators

7 papers

cs.HC2025★ 5 cited

Sensitivity to Redirected Walking Considering Gaze, Posture, and Luminance

Niall L. Williams, Logan C. Stevens, Aniket Bera +1

We study the correlations between redirected walking (RDW) rotation gains and patterns in users' posture and gaze data during locomotion in virtual reality (VR). To do this, we con…

cs.HC2024

Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays

Mohammad R. Saeedpour-Parizi, Niall L. Williams, Tim Wong +3

We provide the first perceptual quantification of user's sensitivity to radial optic flow artifacts and demonstrate a promising approach for masking this optic flow artifact via bl…

cs.GR2022★ 13 cited

ENI: Quantifying Environment Compatibility for Natural Walking in Virtual Reality

Niall L. Williams, Aniket Bera, Dinesh Manocha

We present a novel metric to analyze the similarity between the physical environment and the virtual environment for natural walking in virtual reality. Our approach is general and…

cs.RO2021★ 53 cited

Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons

Niall L. Williams, Aniket Bera, Dinesh Manocha

We present a new approach for redirected walking in static and dynamic scenes that uses techniques from robot motion planning to compute the redirection gains that steer the user o…

cs.GR2021

ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments

Niall L. Williams, Aniket Bera, Dinesh Manocha

We present a novel redirected walking controller based on alignment that allows the user to explore large and complex virtual environments, while minimizing the number of collision…

cs.GR2020

Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression

Uttaran Bhattacharya, Nicholas Rewkowski, Pooja Guhan +4

We present a novel autoregression network to generate virtual agents that convey various emotions through their walking styles or gaits. Given the 3D pose sequences of a gait, our…