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20222025
most citedGaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion

3 citations · 6 across the 8 of their papers we have counts for

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Showing 2024Show all

5 papers · 1 filter

cs.CV2024

Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes

Saqib Javed, Ahmad Jarrar Khan, Corentin Dumery +2

Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make…

cs.CV2024

Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis

Chen Zhao, Xuan Wang, Tong Zhang +2

3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in novel view synthesis (NVS). However, 3DGS tends to overfit when trained with sparse views, limiting its ge…

cs.RO2024★ 3 cited

Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion

Xiaolei Lang, Laijian Li, Chenming Wu +5

In this paper, we present a real-time photo-realistic SLAM method based on marrying Gaussian Splatting with LiDAR-Inertial-Camera SLAM. Most existing radiance-field-based SLAM syst…

cs.CV2024

DVMNet++: Rethinking Relative Pose Estimation for Unseen Objects

Chen Zhao, Tong Zhang, Zheng Dang +1

Determining the relative pose of a previously unseen object between two images is pivotal to the success of generalizable object pose estimation. Existing approaches typically pred…

cs.CV2024

HOISDF: Constraining 3D Hand-Object Pose Estimation with Global Signed Distance Fields

Haozhe Qi, Chen Zhao, Mathieu Salzmann +1

Human hands are highly articulated and versatile at handling objects. Jointly estimating the 3D poses of a hand and the object it manipulates from a monocular camera is challenging…