activity
20232026
most citedGGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time

3 citations · 8 across the 16 of their papers we have counts for

collaborators

16 papers

cs.CV2026

GarmentPainter: Efficient 3D Garment Texture Synthesis with Character-Guided Diffusion Model

Jinbo Wu, Xiaobo Gao, Xing Liu +2

Generating high-fidelity, 3D-consistent garment textures remains a challenging problem due to the inherent complexities of garment structures and the stringent requirement for deta…

cs.CV2026

MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model

Jinguang Tong, Jinbo Wu, Kaisiyuan Wang +12

Human-Object Interaction (HOI) video reenactment aims to transfer the interaction dynamics of a source video to a novel target object while preserving realistic hand-object coordin…

cs.CV2026

RnG: A Unified Transformer for Complete 3D Modeling from Partial Observations

Mochu Xiang, Zhelun Shen, Xuesong Li +7

Human perceive the 3D world through 2D observations from limited viewpoints. While recent feed-forward generalizable 3D reconstruction models excel at recovering 3D structures from…

cs.CV2025

Auto-Regressively Generating Multi-View Consistent Images

JiaKui Hu, Yuxiao Yang, Jialun Liu +3

Generating multi-view images from human instructions is crucial for 3D content creation. The primary challenges involve maintaining consistency across multiple views and effectivel…

cs.GR2025

iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer

Zhelun Shen, Chenming Wu, Junsheng Zhou +7

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, rea…

cs.CV2024

Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images

Zheng Chen, Chenming Wu, Zhelun Shen +5

Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views fr…

cs.CV2024

DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes

Hao Li, Yuanyuan Gao, Haosong Peng +7

Novel-view synthesis (NVS) approaches play a critical role in vast scene reconstruction. However, these methods rely heavily on dense image inputs and prolonged training times, mak…

cs.CV2024

TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting

Bojun Xiong, Jialun Liu, Jiakui Hu +6

Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and ef…

cs.CV2024

Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video

Yiqun Zhao, Chenming Wu, Binbin Huang +4

Efficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This paper presents SGIA (Sur…

cs.CV2024

VDG: Vision-Only Dynamic Gaussian for Driving Simulation

Hao Li, Jingfeng Li, Dingwen Zhang +7

Dynamic Gaussian splatting has led to impressive scene reconstruction and image synthesis advances in novel views. Existing methods, however, heavily rely on pre-computed poses and…

cs.CV2024

XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis

Hao Li, Chenming Wu, Ming Yuan +7

Comprehensive testing of autonomous systems through simulation is essential to ensure the safety of autonomous driving vehicles. This requires the generation of safety-critical sce…

cs.CV2024★ 2 cited

OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding

Yanmin Wu, Jiarui Meng, Haijie Li +8

This paper introduces OpenGaussian, a method based on 3D Gaussian Splatting (3DGS) capable of 3D point-level open vocabulary understanding. Our primary motivation stems from observ…

cs.CV2024

TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization

Jinbo Wu, Xing Liu, Chenming Wu +7

This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optima…

cs.CV2024★ 3 cited

GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time

Hao Li, Yuanyuan Gao, Chenming Wu +7

This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, an…

cs.CV2024★ 1 cited

GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos

Xinqi Liu, Chenming Wu, Jialun Liu +6

In this paper, we present a novel method that facilitates the creation of vivid 3D Gaussian avatars from monocular video inputs (GVA). Our innovation lies in addressing the intrica…

cs.CV2023★ 2 cited

GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Yahao Shi, Yanmin Wu, Chenming Wu +7

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geom…