5 papers
Auto-Regressively Generating Multi-View Consistent Images
JiaKui Hu, Yuxiao Yang, Jialun Liu +3
Generating multi-view images from human instructions is crucial for 3D content creation. The primary challenges involve maintaining consistency across multiple views and effectivel…
iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer
Zhelun Shen, Chenming Wu, Junsheng Zhou +7
Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, rea…
Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images
Zheng Chen, Chenming Wu, Zhelun Shen +5
Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views fr…
DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes
Hao Li, Yuanyuan Gao, Haosong Peng +7
Novel-view synthesis (NVS) approaches play a critical role in vast scene reconstruction. However, these methods rely heavily on dense image inputs and prolonged training times, mak…
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
Bojun Xiong, Jialun Liu, Jiakui Hu +6
Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and ef…