activity
20242026
collaborators

7 papers

cs.CG2026

Learned Localized Mesh Refinement

Xiao Zhan, Chrystiano Araújo, Kangle Deng +3

We present a neural method for adaptive triangle mesh refinement, in which an autoregressive model adds geometric detail to selected regions of an input mesh while leaving the rest…

cs.AI2026

Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search

Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan +1

We present a method for synthesizing reactive character behaviors for continuous games as compact, human-readable programs. Game AI practice still relies heavily on manually author…

cs.CV2026

BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives

Pradyumn Goyal, Yizhak Ben-Shabat, Hsueh-Ti Derek Liu +6

We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh w…

cs.RO2025

Kinematic Kitbashing

Minghao Guo, Victor Zordan, Sheldon Andrews +3

We introduce Kinematic Kitbashing, an optimization framework that synthesizes articulated 3D objects by assembling reusable parts conditioned on an abstract kinematic graph. Given…

cs.GR2025

GEOPARD: Geometric Pretraining for Articulation Prediction in 3D Shapes

Pradyumn Goyal, Dmitry Petrov, Sheldon Andrews +3

We present GEOPARD, a transformer-based architecture for predicting articulation from a single static snapshot of a 3D shape. The key idea of our method is a pretraining strategy t…

cs.CV2025

Efficient Autoregressive Shape Generation via Octree-Based Adaptive Tokenization

Kangle Deng, Hsueh-Ti Derek Liu, Yiheng Zhu +7

Many 3D generative models rely on variational autoencoders (VAEs) to learn compact shape representations. However, existing methods encode all shapes into a fixed-size token, disre…

cs.GR2024

Actuators À La Mode: Modal Actuations for Soft Body Locomotion

Otman Benchekroun, Kaixiang Xie, Hsueh-Ti Derek Liu +3

Traditional character animation specializes in characters with a rigidly articulated skeleton and a bipedal/quadripedal morphology. This assumption simplifies many aspects for desi…