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20242026
most citedFrom an Image to a Scene: Learning to Imagine the World from a Million 360 Videos

1 citations · 1 across the 11 of their papers we have counts for

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cs.CV2026

TasteRoute: Personalized Routing for Video Generation

Zhi Rui Tam, Chao-Chung Wu, Sin-Han Yang +8

Rapid progress in video generation has led to a plethora of models that differ substantially in capability and generation cost. This raises a natural question: can each request be…

cs.CV2026

FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute

Hongchi Xia, Tianhang Cheng, Wei-Chiu Ma +1

We present FIRE3D, a unified framework that transforms a single RGB image or casual video into interactable 3D scene assets for games and interactive applications in under a minute…

cs.CV2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma +1

Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this…

cs.CV2026

Seeing Fast and Slow: Learning the Flow of Time in Videos

Yen-Siang Wu, Rundong Luo, Jingsen Zhu +6

How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision researc…

cs.CV2026

SAGE: Scalable Agentic 3D Scene Generation for Embodied AI

Hongchi Xia, Xuan Li, Zhaoshuo Li +9

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation s…

cs.RO2026

Imitating What Works: Simulation-Filtered Modular Policy Learning from Human Videos

Albert J. Zhai, Kuo-Hao Zeng, Jiasen Lu +3

The ability to learn manipulation skills by watching videos of humans has the potential to unlock a new source of highly scalable data for robot learning. Here, we tackle prehensil…