activity
20242026
most citedFrom an Image to a Scene: Learning to Imagine the World from a Million 360 Videos

1 citations · 1 across the 11 of their papers we have counts for

collaborators

12 papers

cs.CV2026

TasteRoute: Personalized Routing for Video Generation

Zhi Rui Tam, Chao-Chung Wu, Sin-Han Yang +8

Rapid progress in video generation has led to a plethora of models that differ substantially in capability and generation cost. This raises a natural question: can each request be…

cs.CV2026

FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute

Hongchi Xia, Tianhang Cheng, Wei-Chiu Ma +1

We present FIRE3D, a unified framework that transforms a single RGB image or casual video into interactable 3D scene assets for games and interactive applications in under a minute…

cs.CV2026

Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models

Guangzhao He, Rundong Luo, Wei-Chiu Ma +1

Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this…

cs.CV2026

Seeing Fast and Slow: Learning the Flow of Time in Videos

Yen-Siang Wu, Rundong Luo, Jingsen Zhu +6

How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision researc…

cs.CV2026

SAGE: Scalable Agentic 3D Scene Generation for Embodied AI

Hongchi Xia, Xuan Li, Zhaoshuo Li +9

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation s…

cs.RO2026

Imitating What Works: Simulation-Filtered Modular Policy Learning from Human Videos

Albert J. Zhai, Kuo-Hao Zeng, Jiasen Lu +3

The ability to learn manipulation skills by watching videos of humans has the potential to unlock a new source of highly scalable data for robot learning. Here, we tackle prehensil…

cs.CV2025

Eval3D: Interpretable and Fine-grained Evaluation for 3D Generation

Shivam Duggal, Yushi Hu, Oscar Michel +7

Despite the unprecedented progress in the field of 3D generation, current systems still often fail to produce high-quality 3D assets that are visually appealing and geometrically a…

cs.CV2025

DRAWER: Digital Reconstruction and Articulation With Environment Realism

Hongchi Xia, Entong Su, Marius Memmel +7

Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework th…

cs.CV2025

Beyond the Frame: Generating 360 Panoramic Videos from Perspective Videos

Rundong Luo, Matthew Wallingford, Ali Farhadi +2

360° videos have emerged as a promising medium to represent our dynamic visual world. Compared to the "tunnel vision" of standard cameras, their borderless field of view offers a m…

cs.CV2024★ 1 cited

From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos

Matthew Wallingford, Anand Bhattad, Aditya Kusupati +7

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision,…

cs.CV2024

Preserving Identity with Variational Score for General-purpose 3D Editing

Duong H. Le, Tuan Pham, Aniruddha Kembhavi +3

We present Piva (Preserving Identity with Variational Score Distillation), a novel optimization-based method for editing images and 3D models based on diffusion models. Specificall…

cs.CV2024

Task Me Anything

Jieyu Zhang, Weikai Huang, Zixian Ma +7

Benchmarks for large multimodal language models (MLMs) now serve to simultaneously assess the general capabilities of models instead of evaluating for a specific capability. As a r…