1 citations · 1 across the 2 of their papers we have counts for
4 papers · 1 filter
Advancing Face-to-Face Emotion Communication: A Multimodal Dataset (AFFEC)
Meisam J. Sekiavandi, Laurits Dixen, Jostein Fimland +5
Emotion recognition has the potential to play a pivotal role in enhancing human-computer interaction by enabling systems to accurately interpret and respond to human affect. Yet, c…
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
Maj Frost Jensen, Laurits Dixen, Paolo Burelli
Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both challenging tasks; on top o…
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity
Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen +1
Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply alteri…
Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters
Chiara Gorlini, Laurits Dixen, Paolo Burelli
The Uncanny Valley phenomenon refers to the feeling of unease that arises when interacting with characters that appear almost, but not quite, human-like. First theorised by Masahir…