activity
20232026
most citedInvestigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters

5 citations · 16 across the 7 of their papers we have counts for

collaborators

7 papers

cs.LG2026

Spatiotemporal Convolutions on EEG signal -- A Representation Learning Perspective on Efficient and Explainable EEG Classification with Convolutional Neural Nets

Laurits Dixen, Stefan Heinrich, Paolo Burelli

Classification of EEG signals using shallow Convolutional Neural Networks (CNNs) is a prevalent and successful approach across a variety of fields. Most of these models use indepen…

cs.HC2025★ 1 cited

Advancing Face-to-Face Emotion Communication: A Multimodal Dataset (AFFEC)

Meisam J. Sekiavandi, Laurits Dixen, Jostein Fimland +5

Emotion recognition has the potential to play a pivotal role in enhancing human-computer interaction by enabling systems to accurately interpret and respond to human affect. Yet, c…

cs.LG2025★ 2 cited

Exploring Deep Learning Models for EEG Neural Decoding

Laurits Dixen, Stefan Heinrich, Paolo Burelli

Neural decoding is an important method in cognitive neuroscience that aims to decode brain representations from recorded neural activity using a multivariate machine learning model…

q-bio.NC2024★ 3 cited

Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games

Paolo Burelli, Laurits Dixen

Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the years, research in fi…

cs.HC2024★ 1 cited

Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience

Maj Frost Jensen, Laurits Dixen, Paolo Burelli

Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both challenging tasks; on top o…

cs.HC2023★ 4 cited

Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity

Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen +1

Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply alteri…

cs.HC2023★ 5 cited

Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters

Chiara Gorlini, Laurits Dixen, Paolo Burelli

The Uncanny Valley phenomenon refers to the feeling of unease that arises when interacting with characters that appear almost, but not quite, human-like. First theorised by Masahir…