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20092024
most citedGame Theory Explorer - Software for the Applied Game Theorist

26 citations · 203 across the 41 of their papers we have counts for

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Showing 2020Show all

8 papers · 1 filter

cs.MA2020★ 12 cited

Difference Rewards Policy Gradients

Jacopo Castellini, Sam Devlin, Frans A. Oliehoek +1

Policy gradient methods have become one of the most popular classes of algorithms for multi-agent reinforcement learning. A key challenge, however, that is not addressed by many of…

cs.CC2020★ 25 cited

The Complexity of Gradient Descent: CLS = PPAD PLS

John Fearnley, Paul W. Goldberg, Alexandros Hollender +1

We study search problems that can be solved by performing Gradient Descent on a bounded convex polytopal domain and show that this class is equal to the intersection of two well-kn…

cs.DS2020

A faster algorithm for finding Tarski fixed points

John Fearnley, Dömötör Pálvölgyi, Rahul Savani

Dang et al. have given an algorithm that can find a Tarski fixed point in a -dimensional lattice of width using queries. Multiple authors have conjectured th…

cs.LG2020★ 1 cited

A Natural Actor-Critic Algorithm with Downside Risk Constraints

Thomas Spooner, Rahul Savani

Existing work on risk-sensitive reinforcement learning - both for symmetric and downside risk measures - has typically used direct Monte-Carlo estimation of policy gradients. While…

cs.CY2020

A deep learning approach to identify unhealthy advertisements in street view images

Gregory Palmer, Mark Green, Emma Boyland +3

While outdoor advertisements are common features within towns and cities, they may reinforce social inequalities in health. Vulnerable populations in deprived areas may have greate…

cs.GT2020

Path Polymatrix Games are PPAD-hard

Argyrios Deligkas, John Fearnley, Rahul Savani

We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with at most twenty actions per player, and path polymatrix game with at most four hundred act…