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20242026
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cs.CV2026

OneLA: Learning Many Worlds from Latent Actions

Ziyu Zhu, Zhaoxu Sun, Fan Jiang +3

Learning world models across diverse domains calls for a unified control space, yet ac- tion interfaces vary across domains and action annotations are often scarce. Latent ac- tion…

cs.CV2026

GAD: Geometry Attention Distillation for Consistent Video Generation

Junfeng Ni, Ziyu Zhu, Fan Jiang +7

Video diffusion models generate visually compelling short-term sequences but often struggle to preserve scene geometry and object structure over time. In this paper, we first demon…

cs.CV2026

LongForcing: Scaling Temporal Manifold Matching for Long-Horizon World Rollout

Ziyu Zhu, Zhaoxu Sun, Fan Jiang +5

Autoregressive video diffusion models have emerged as a foundation for long-horizon world rollout. However, when extended far beyond their training windows, these models suffer fro…

cs.CV2026

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Fan Jiang, Zhaoxu Sun, Mengchao Wang +38

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…

cs.CV2026

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12

Despite rapid progress in interactive world models (IWMs), short-horizon performance does not establish sustained action following, visual stability, physical plausibility, or memo…

cs.CV2025

MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control

Mingqi Shao, Feng Xiong, Zhaoxu Sun +1

Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate m…

cs.CV2024

HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset

Zedong Chu, Feng Xiong, Meiduo Liu +5

With the rapid evolution of 3D generation algorithms, the cost of producing 3D humanoid character models has plummeted, yet the field is impeded by the lack of a comprehensive data…