8 papers
OneLA: Learning Many Worlds from Latent Actions
Ziyu Zhu, Zhaoxu Sun, Fan Jiang +3
Learning world models across diverse domains calls for a unified control space, yet ac- tion interfaces vary across domains and action annotations are often scarce. Latent ac- tion…
GAD: Geometry Attention Distillation for Consistent Video Generation
Junfeng Ni, Ziyu Zhu, Fan Jiang +7
Video diffusion models generate visually compelling short-term sequences but often struggle to preserve scene geometry and object structure over time. In this paper, we first demon…
LongForcing: Scaling Temporal Manifold Matching for Long-Horizon World Rollout
Ziyu Zhu, Zhaoxu Sun, Fan Jiang +5
Autoregressive video diffusion models have emerged as a foundation for long-horizon world rollout. However, when extended far beyond their training windows, these models suffer fro…
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12
Despite rapid progress in interactive world models (IWMs), short-horizon performance does not establish sustained action following, visual stability, physical plausibility, or memo…
Reasoning Over Space: Enabling Geographic Reasoning for LLM-Based Generative Next POI Recommendation
Dongyi Lv, Qiuyu Ding, Heng-Da Xu +4
Generative recommendation with large language models (LLMs) reframes prediction as sequence generation, yet existing LLM-based recommenders remain limited in leveraging geographic…
MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control
Mingqi Shao, Feng Xiong, Zhaoxu Sun +1
Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate m…
HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset
Zedong Chu, Feng Xiong, Meiduo Liu +5
With the rapid evolution of 3D generation algorithms, the cost of producing 3D humanoid character models has plummeted, yet the field is impeded by the lack of a comprehensive data…