4 papers
AnyAct: Towards Human Reenactment of Character Motion From Video
Liuhan Chen, Lei Zhong, Jiawei Wang +5
We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself b…
MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstruction
Zhenyu Bao, Qing Li, Guibiao Liao +2
3D Gaussian Splatting (3DGS) has gained significant attention in streamable dynamic novel view synthesis (DNVS) for its photorealistic rendering capability and computational effici…
SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs
Guibiao Liao, Qing Li, Zhenyu Bao +2
3D Gaussian Splatting-based indoor open-world free-view synthesis approaches have shown significant performance with dense input images. However, they exhibit poor performance when…
LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting
Zhenyu Bao, Guibiao Liao, Kaichen Zhou +3
Despite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse in…