9 citations · 19 across the 6 of their papers we have counts for
6 papers
Bridging Semantic and Kinematic Conditions with Diffusion-based Discrete Motion Tokenizer
Chenyang Gu, Mingyuan Zhang, Haozhe Xie +3
Prior motion generation largely follows two paradigms: continuous diffusion models that excel at kinematic control, and discrete token-based generators that are effective for seman…
ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization
Wenhao Shen, Wanqi Yin, Xiaofeng Yang +6
Human mesh recovery (HMR) from a single image is inherently ill-posed due to depth ambiguity and occlusions. Probabilistic methods have tried to solve this by generating numerous p…
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos
Xianrui Luo, Juewen Peng, Zhongang Cai +4
We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic vi…
MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers
Yiwen Chen, Tong He, Di Huang +9
Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this poten…
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Yiwen Chen, Zilong Chen, Chi Zhang +7
3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often…
AttriHuman-3D: Editable 3D Human Avatar Generation with Attribute Decomposition and Indexing
Fan Yang, Tianyi Chen, Xiaosheng He +4
Editable 3D-aware generation, which supports user-interacted editing, has witnessed rapid development recently. However, existing editable 3D GANs either fail to achieve high-accur…