4 papers · 1 filter
Geometric 2D Scene Graph Generation
Christoph Jahn, Urs Waldmann, Bastian Goldluecke
In production processes for consumer products, assembly instructions are essential not only for planning but also for executing the production process. Likewise in robotics, it is…
Towards Texture- And Shape-Independent 3D Keypoint Estimation in Birds
Valentin Schmuker, Alex Hoi Hang Chan, Bastian Goldluecke +1
In this paper, we present a texture-independent approach to estimate and track 3D joint positions of multiple pigeons. For this purpose, we build upon the existing 3D-MuPPET framew…
Towards Application-Specific Evaluation of Vision Models: Case Studies in Ecology and Biology
Alex Hoi Hang Chan, Otto Brookes, Urs Waldmann +11
Computer vision methods have demonstrated considerable potential to streamline ecological and biological workflows, with a growing number of datasets and models becoming available…
Neural Texture Puppeteer: A Framework for Neural Geometry and Texture Rendering of Articulated Shapes, Enabling Re-Identification at Interactive Speed
Urs Waldmann, Ole Johannsen, Bastian Goldluecke
In this paper, we present a neural rendering pipeline for textured articulated shapes that we call Neural Texture Puppeteer. Our method separates geometry and texture encoding. The…