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cs.GR2026
How to Build Digital Humans? From Priors to Photorealistic Avatars
Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8
This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…
cs.CV2026
Feed-forward Gaussian Registration for Head Avatar Creation and Editing
Malte Prinzler, Paulo Gotardo, Siyu Tang +1
We present MATCH (Multi-view Avatars from Topologically Corresponding Heads), a multi-view Gaussian registration method for high-quality head avatar creation and editing. State-of-…