60 citations · 89 across the 12 of their papers we have counts for
11 papers · 1 filter
Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction
Yang-Tian Sun, Tianjia Liu, Zehuan Huang +7
Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lie…
Monocular Depth Estimation from a Single Image: Progress and Opportunities
Muxin Liu, Xiaoyang Lyu, Yang-Tian Sun +4
Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous dri…
UniGeo: Taming Video Diffusion for Unified Consistent Geometry Estimation
Yang-Tian Sun, Xin Yu, Zehuan Huang +5
Recently, methods leveraging diffusion model priors to assist monocular geometric estimation (e.g., depth and normal) have gained significant attention due to their strong generali…
Deformable Radial Kernel Splatting
Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun +4
Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inheren…
Towards Realistic Example-based Modeling via 3D Gaussian Stitching
Xinyu Gao, Ziyi Yang, Bingchen Gong +3
Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly…
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang +5
In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate detai…
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
Ziyi Yang, Xinyu Gao, Yangtian Sun +6
The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-th…
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang +3
Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent…
SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes
Ziyi Yang, Yanzhen Chen, Xinyu Gao +4
Implicit neural representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illumi…
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou +3
Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely h…
A General Implicit Framework for Fast NeRF Composition and Rendering
Xinyu Gao, Ziyi Yang, Yunlu Zhao +3
A variety of Neural Radiance Fields (NeRF) methods have recently achieved remarkable success in high render speed. However, current accelerating methods are specialized and incompa…