3 citations · 3 across the 5 of their papers we have counts for
4 papers · 1 filter
GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models
Zijun Lin, Zhiyang Deng, Yuzhe Wu +2
Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment dynamics from pixel-level su…
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation
Zijun Lin, Zeqing Wang, Cheston Tan +2
Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are govern…
GroundFlow: A Plug-in Module for Temporal Reasoning on 3D Point Cloud Sequential Grounding
Zijun Lin, Shuting He, Cheston Tan +1
Sequential grounding in 3D point clouds (SG3D) refers to locating sequences of objects by following text instructions for a daily activity with detailed steps. Current 3D visual gr…
Human-like compositional learning of visually-grounded concepts using synthetic environments
Zijun Lin, M Ganesh Kumar, Cheston Tan
The compositional structure of language enables humans to decompose complex phrases and map them to novel visual concepts, showcasing flexible intelligence. While several algorithm…