190 citations · 191 across the 5 of their papers we have counts for
4 papers · 1 filter
FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting
Tianhao Xie, Linlian Jiang, Xinxin Zuo +2
Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures…
End-to-End Fine-Tuning of 3D Texture Generation using Differentiable Rewards
AmirHossein Zamani, Tianhao Xie, Amir G. Aghdam +2
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challen…
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
Tianhao Xie, Noam Aigerman, Eugene Belilovsky +1
3D Gaussian Splatting (GS) is one of the most promising novel 3D representations that has received great interest in computer graphics and computer vision. While various systems ha…
CLIP-Mesh: Generating textured meshes from text using pretrained image-text models
Nasir Mohammad Khalid, Tianhao Xie, Eugene Belilovsky +1
We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided…