190 citations · 191 across the 5 of their papers we have counts for
6 papers
FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting
Tianhao Xie, Linlian Jiang, Xinxin Zuo +2
Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures…
End-to-End Fine-Tuning of 3D Texture Generation using Differentiable Rewards
AmirHossein Zamani, Tianhao Xie, Amir G. Aghdam +2
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challen…
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
Tianhao Xie, Noam Aigerman, Eugene Belilovsky +1
3D Gaussian Splatting (GS) is one of the most promising novel 3D representations that has received great interest in computer graphics and computer vision. While various systems ha…
DragD3D: Realistic Mesh Editing with Rigidity Control Driven by 2D Diffusion Priors
Tianhao Xie, Eugene Belilovsky, Sudhir Mudur +1
Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline. Mesh editing methods are typically framed as optimization problems combinin…
Differentiable Subdivision Surface Fitting
Tianhao Xie
In this paper, we present a powerful differentiable surface fitting technique to derive a compact surface representation for a given dense point cloud or mesh, with application in…
CLIP-Mesh: Generating textured meshes from text using pretrained image-text models
Nasir Mohammad Khalid, Tianhao Xie, Eugene Belilovsky +1
We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided…