activity
20242026
collaborators

6 papers

cs.LG2025

Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning

Anthony Kobanda, Waris Radji, Mathieu Petitbois +2

Offline Goal-Conditioned Reinforcement Learning seeks to train agents to reach specified goals from previously collected trajectories. Scaling that promises to long-horizon tasks r…

cs.LG2025

A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks

Anthony Kobanda, Odalric-Ambrym Maillard, Rémy Portelas

Autonomous agents operating in domains such as robotics or video game simulations must adapt to changing tasks without forgetting about the previous ones. This process called Conti…

cs.LG2025

Offline Learning of Controllable Diverse Behaviors

Mathieu Petitbois, Rémy Portelas, Sylvain Lamprier +1

Imitation Learning (IL) techniques aim to replicate human behaviors in specific tasks. While IL has gained prominence due to its effectiveness and efficiency, traditional methods o…

cs.LG2024

Hierarchical Subspaces of Policies for Continual Offline Reinforcement Learning

Anthony Kobanda, Rémy Portelas, Odalric-Ambrym Maillard +1

We consider a Continual Reinforcement Learning setup, where a learning agent must continuously adapt to new tasks while retaining previously acquired skill sets, with a focus on th…

cs.LG2024

Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learning

Alexi Canesse, Mathieu Petitbois, Ludovic Denoyer +2

Offline Reinforcement Learning (RL) has emerged as a powerful alternative to imitation learning for behavior modeling in various domains, particularly in complex navigation tasks.…

cs.LG2024

Efficient Active Imitation Learning with Random Network Distillation

Emilien Biré, Anthony Kobanda, Ludovic Denoyer +1

Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games,…