activity
20232025
most citedSuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering

25 citations · 30 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CV2025

GoTrack: Generic 6DoF Object Pose Refinement and Tracking

Van Nguyen Nguyen, Christian Forster, Sindi Shkodrani +4

We introduce GoTrack, an efficient and accurate CAD-based method for 6DoF object pose refinement and tracking, which can handle diverse objects without any object-specific training…

cs.CV2025

BOP Challenge 2024 on Model-Based and Model-Free 6D Object Pose Estimation

Van Nguyen Nguyen, Stephen Tyree, Andrew Guo +16

We present the evaluation methodology, datasets and results of the BOP Challenge 2024, the 6th in a series of public competitions organized to capture the state of the art in 6D ob…

cs.CV2024★ 3 cited

BOP Challenge 2023 on Detection, Segmentation and Pose Estimation of Seen and Unseen Rigid Objects

Tomas Hodan, Martin Sundermeyer, Yann Labbe +7

We present the evaluation methodology, datasets and results of the BOP Challenge 2023, the fifth in a series of public competitions organized to capture the state of the art in mod…

cs.CV2024

PyTorchGeoNodes: Enabling Differentiable Shape Programs for 3D Shape Reconstruction

Sinisa Stekovic, Arslan Artykov, Stefan Ainetter +2

We propose PyTorchGeoNodes, a differentiable module for reconstructing 3D objects and their parameters from images using interpretable shape programs. Unlike traditional CAD model…

cs.CV2024★ 1 cited

Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering

Antoine Guédon, Vincent Lepetit

We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaus…

cs.GR2023★ 25 cited

SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering

Antoine Guédon, Vincent Lepetit

We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting. Gaussian Splatting has recently become very popular as it yields realistic rende…

cs.CV2023

Correspondences of the Third Kind: Camera Pose Estimation from Object Reflection

Kohei Yamashita, Vincent Lepetit, Ko Nishino

Computer vision has long relied on two kinds of correspondences: pixel correspondences in images and 3D correspondences on object surfaces. Is there another kind, and if there is,…

cs.CV2023★ 1 cited

GigaPose: Fast and Robust Novel Object Pose Estimation via One Correspondence

Van Nguyen Nguyen, Thibault Groueix, Mathieu Salzmann +1

We present GigaPose, a fast, robust, and accurate method for CAD-based novel object pose estimation in RGB images. GigaPose first leverages discriminative "templates", rendered ima…

cs.CV2023

BEVContrast: Self-Supervision in BEV Space for Automotive Lidar Point Clouds

Corentin Sautier, Gilles Puy, Alexandre Boulch +2

We present a surprisingly simple and efficient method for self-supervision of 3D backbone on automotive Lidar point clouds. We design a contrastive loss between features of Lidar s…

cs.CV2023

HOC-Search: Efficient CAD Model and Pose Retrieval from RGB-D Scans

Stefan Ainetter, Sinisa Stekovic, Friedrich Fraundorfer +1

We present an automated and efficient approach for retrieving high-quality CAD models of objects and their poses in a scene captured by a moving RGB-D camera. We first investigate…