2 citations · 2 across the 13 of their papers we have counts for
7 papers · 1 filter
UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos
Mingxuan Liu, Honglin He, Elisa Ricci +2
Urban embodied AI agents, ranging from delivery robots to quadrupeds, are increasingly populating our cities, navigating chaotic streets to provide last-mile connectivity. Training…
From Seeing to Experiencing: Scaling Navigation Foundation Models with Reinforcement Learning
Honglin He, Yukai Ma, Brad Squicciarini +2
Navigation foundation models trained on massive web-scale data enable agents to generalize across diverse environments and embodiments. However, these models, which are trained sol…
Dreamland: Controllable World Creation with Simulator and Generative Models
Sicheng Mo, Ziyang Leng, Leon Liu +3
Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering thei…
Towards Autonomous Micromobility through Scalable Urban Simulation
Wayne Wu, Honglin He, Chaoyuan Zhang +5
Micromobility, which utilizes lightweight mobile machines moving in urban public spaces, such as delivery robots and mobility scooters, emerges as a promising alternative to vehicu…
MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
Wayne Wu, Honglin He, Jack He +5
Public urban spaces like streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in Robotics and Embodied AI make public…
OrthoPlanes: A Novel Representation for Better 3D-Awareness of GANs
Honglin He, Zhuoqian Yang, Shikai Li +2
We present a new method for generating realistic and view-consistent images with fine geometry from 2D image collections. Our method proposes a hybrid explicit-implicit representat…
DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
Wei Cheng, Ruixiang Chen, Wanqi Yin +18
Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing…