3 citations · 6 across the 5 of their papers we have counts for
6 papers
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos
Chieh Hubert Lin, Zhaoyang Lv, Songyin Wu +11
We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed vide…
Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency
Hyunho Ha, Lei Xiao, Christian Richardt +5
We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dens…
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields
Zhengqin Li, Dilin Wang, Ka Chen +11
We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects…
ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields
Edward Bartrum, Thu Nguyen-Phuoc, Chris Xie +5
We introduce ReplaceAnything3D model (RAM3D), a novel text-guided 3D scene editing method that enables the replacement of specific objects within a scene. Given multi-view images o…
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Yu-Ying Yeh, Jia-Bin Huang, Changil Kim +8
We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across ar…
GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis
Yiqing Liang, Numair Khan, Zhengqin Li +4
We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable rep…