most citedHunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

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cs.CV2026

ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation

Hanxiao Sun, Mingxin Yang, Shuhui Yang +5

Single-image-to-3D generative models can now produce high-quality geometry, yet conditioning on a single view inevitably introduces ambiguity about unseen regions. Multi-view condi…

cs.CV2026

Tango3D: Towards Alignment for Global and Local 2D-3D Correspondence

Zebin He, Mingxin Yang, Shuhui Yang +4

Existing 3D foundation models typically align point clouds to frozen vision-language spaces like CLIP, which achieve strong cross-modal retrieval by compressing 3D shape into a glo…

cs.CV2025

MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis

Di Luo, Shuhui Yang, Mingxin Yang +6

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generati…

cs.CV20251 cited

Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

Zeqiang Lai, Yunfei Zhao, Haolin Liu +23

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages…

cs.CV20251 cited

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang +50

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several gr…

cs.CV2025

RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis

Yifei Feng, Mingxin Yang, Shuhui Yang +6

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significan…