9 citations · 11 across the 8 of their papers we have counts for
8 papers
ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation
Hanxiao Sun, Mingxin Yang, Shuhui Yang +5
Single-image-to-3D generative models can now produce high-quality geometry, yet conditioning on a single view inevitably introduces ambiguity about unseen regions. Multi-view condi…
Tango3D: Towards Alignment for Global and Local 2D-3D Correspondence
Zebin He, Mingxin Yang, Shuhui Yang +4
Existing 3D foundation models typically align point clouds to frozen vision-language spaces like CLIP, which achieve strong cross-modal retrieval by compressing 3D shape into a glo…
MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis
Di Luo, Shuhui Yang, Mingxin Yang +6
Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generati…
Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details
Zeqiang Lai, Yunfei Zhao, Haolin Liu +23
In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages…
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
Team Hunyuan3D, Shuhui Yang, Mingxin Yang +50
3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several gr…
RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis
Yifei Feng, Mingxin Yang, Shuhui Yang +6
Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significan…
MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
Zebin He, Mingxin Yang, Shuhui Yang +8
Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this pa…
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71
We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…