4 papers · 1 filter
3D Building Generation in Minecraft via Large Language Models
Shiying Hu, Zengrong Huang, Chengpeng Hu +1
Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large langua…
Game Generation via Large Language Models
Chengpeng Hu, Yunlong Zhao, Jialin Liu
Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation…
Generating Redstone Style Cities in Minecraft
Shuo Huang, Chengpeng Hu, Julian Togelius +1
Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real…
Games for Artificial Intelligence Research: A Review and Perspectives
Chengpeng Hu, Yunlong Zhao, Ziqi Wang +2
Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision ma…