activity
20202026
most citedReinforcement Learning with Dual-Observation for General Video Game Playing

12 citations · 14 across the 10 of their papers we have counts for

collaborators

11 papers

cs.LG2026

DiPRL: Learning Discrete Programmatic Policies via Architecture Entropy Regularization

Chengpeng Hu, Yingqian Zhang, Hendrik Baier

Programmatic reinforcement learning (PRL) offers an interpretable alternative to deep reinforcement learning by representing policies as human-readable and -editable programs. Whil…

cs.LG2026

Scheduling That Speaks: An Interpretable Programmatic Reinforcement Learning Framework

Chengpeng Hu, Yingqian Zhang, Hendrik Baier

Deep reinforcement learning (DRL) has recently emerged as a promising approach to solve combinatorial optimization problems such as job shop scheduling. However, the policies learn…

cs.NE2025

Robust Dynamic Material Handling via Adaptive Constrained Evolutionary Reinforcement Learning

Chengpeng Hu, Ziming Wang, Bo Yuan +3

Dynamic material handling (DMH) involves the assignment of dynamically arriving material transporting tasks to suitable vehicles in real time for minimising makespan and tardiness.…

cs.AI2024

3D Building Generation in Minecraft via Large Language Models

Shiying Hu, Zengrong Huang, Chengpeng Hu +1

Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large langua…

cs.AI2024★ 1 cited

Game Generation via Large Language Models

Chengpeng Hu, Yunlong Zhao, Jialin Liu

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation…

cs.NE2024

Evolutionary Reinforcement Learning via Cooperative Coevolution

Chengpeng Hu, Jialin Liu, Xin Yao

Recently, evolutionary reinforcement learning has obtained much attention in various domains. Maintaining a population of actors, evolutionary reinforcement learning utilises the c…

cs.AI2023

Generating Redstone Style Cities in Minecraft

Shuo Huang, Chengpeng Hu, Julian Togelius +1

Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real…

cs.LG2023

Constrained Reinforcement Learning for Dynamic Material Handling

Chengpeng Hu, Ziming Wang, Jialin Liu +3

As one of the core parts of flexible manufacturing systems, material handling involves storage and transportation of materials between workstations with automated vehicles. The imp…

cs.NE2023

Evolving Constrained Reinforcement Learning Policy

Chengpeng Hu, Jiyuan Pei, Jialin Liu +1

Evolutionary algorithms have been used to evolve a population of actors to generate diverse experiences for training reinforcement learning agents, which helps to tackle the tempor…

cs.AI2023★ 1 cited

Games for Artificial Intelligence Research: A Review and Perspectives

Chengpeng Hu, Yunlong Zhao, Ziqi Wang +2

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision ma…

cs.AI2020★ 12 cited

Reinforcement Learning with Dual-Observation for General Video Game Playing

Chengpeng Hu, Ziqi Wang, Tianye Shu +4

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforce…