10 papers
Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data
Ke Fan, Shunlin Lu, Minyue Dai +6
Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, g…
SMAP: Self-supervised Motion Adaptation for Physically Plausible Humanoid Whole-body Control
Haoyu Zhao, Sixu Lin, Qingwei Ben +5
This paper presents a novel framework that enables real-world humanoid robots to maintain stability while performing human-like motion. Current methods train a policy which allows…
TeleOpBench: A Simulator-Centric Benchmark for Dual-Arm Dexterous Teleoperation
Hangyu Li, Qin Zhao, Haoran Xu +10
Teleoperation is a cornerstone of embodied-robot learning, and bimanual dexterous teleoperation in particular provides rich demonstrations that are difficult to obtain with fully a…
ARMO: Autoregressive Rigging for Multi-Category Objects
Mingze Sun, Shiwei Mao, Keyi Chen +5
Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on…
Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation
Minyue Dai, Ke Fan, Bin Ji +5
Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking…
HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit
Qingwei Ben, Feiyu Jia, Jia Zeng +3
Generalizable humanoid loco-manipulation poses significant challenges, requiring coordinated whole-body control and precise, contact-rich object manipulation. To address this, this…