5 citations · 6 across the 17 of their papers we have counts for
4 papers · 2 filters
MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis
Di Luo, Shuhui Yang, Mingxin Yang +6
Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generati…
HiMat: DiT-based Ultra-High Resolution SVBRDF Generation
Zixiong Wang, Jian Yang, Yiwei Hu +2
Creating ultra-high-resolution spatially varying bidirectional reflectance functions (SVBRDFs) is critical for photorealistic 3D content creation, to faithfully represent fine-scal…
IntrinsicWeather: Controllable Weather Editing in Intrinsic Space
Yixin Zhu, Zuo-Liang Zhu, Jian Yang +3
We present IntrinsicWeather, a diffusion-based framework for controllable weather editing in intrinsic space. Our framework includes two components based on diffusion priors: an in…
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
Hanxiao Sun, YuPeng Gao, Jin Xie +2
Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impress…