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cs.CV2026

GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space

Yonghao Zhao, Yupeng Gao, Jian Yang +2

Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects f…

cs.CV2026

FabricGen: Microstructure-Aware Woven Fabric Generation

Yingjie Tang, Di Luo, Zixiong Wang +3

Woven fabric materials are widely used in rendering applications, yet designing realistic examples typically involves multiple stages, requiring expertise in weaving principles and…

cs.CV2026

Recovering 3D Shapes from Ultra-Fast Motion-Blurred Images

Fei Yu, Shudan Guo, Shiqing Xin +3

We consider the problem of 3D shape recovery from ultra-fast motion-blurred images. While 3D reconstruction from static images has been extensively studied, recovering geometry fro…

cs.CV2025

MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis

Di Luo, Shuhui Yang, Mingxin Yang +6

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generati…

cs.CV2025

IntrinsicWeather: Controllable Weather Editing in Intrinsic Space

Yixin Zhu, Zuo-Liang Zhu, Jian Yang +3

We present IntrinsicWeather, a diffusion-based framework for controllable weather editing in intrinsic space. Our framework includes two components based on diffusion priors: an in…

cs.CV2025

SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering

Hanxiao Sun, YuPeng Gao, Jin Xie +2

Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impress…