7 citations · 7 across the 8 of their papers we have counts for
4 papers · 1 filter
SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction
Zhuowen Shen, Yuan Liu, Zhang Chen +9
Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to…
SparseLGS: Sparse View Language Embedded Gaussian Splatting
Jun Hu, Zhang Chen, Zhong Li +2
Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods…
PanoFree: Tuning-Free Holistic Multi-view Image Generation with Cross-view Self-Guidance
Aoming Liu, Zhong Li, Zhang Chen +3
Immersive scene generation, notably panorama creation, benefits significantly from the adaptation of large pre-trained text-to-image (T2I) models for multi-view image generation. D…
OrientDream: Streamlining Text-to-3D Generation with Explicit Orientation Control
Yuzhong Huang, Zhong Li, Zhang Chen +4
In the evolving landscape of text-to-3D technology, Dreamfusion has showcased its proficiency by utilizing Score Distillation Sampling (SDS) to optimize implicit representations su…