3 citations · 9 across the 9 of their papers we have counts for
6 papers · 1 filter
Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views
Zi-Xin Zou, Weihao Cheng, Yan-Pei Cao +3
Reconstructing 3D objects from extremely sparse views is a long-standing and challenging problem. While recent techniques employ image diffusion models for generating plausible ima…
Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar
Cong Wang, Di Kang, Yan-Pei Cao +3
Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, exist…
PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas
Zheng Chen, Yan-Pei Cao, Yuan-Chen Guo +3
Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (V…
DualVector: Unsupervised Vector Font Synthesis with Dual-Part Representation
Ying-Tian Liu, Zhifei Zhang, Yuan-Chen Guo +3
Automatic generation of fonts can be an important aid to typeface design. Many current approaches regard glyphs as pixelated images, which present artifacts when scaling and inevit…
VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis
Yuan-Chen Guo, Yan-Pei Cao, Chen Wang +4
With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric represen…
MBPTrack: Improving 3D Point Cloud Tracking with Memory Networks and Box Priors
Tian-Xing Xu, Yuan-Chen Guo, Yu-Kun Lai +1
3D single object tracking has been a crucial problem for decades with numerous applications such as autonomous driving. Despite its wide-ranging use, this task remains challenging…