3 citations · 9 across the 9 of their papers we have counts for
11 papers
DepthSync: Diffusion Guidance-Based Depth Synchronization for Scale- and Geometry-Consistent Video Depth Estimation
Yue-Jiang Dong, Wang Zhao, Jiale Xu +2
Diffusion-based video depth estimation methods have achieved remarkable success with strong generalization ability. However, predicting depth for long videos remains challenging. E…
GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priors
Tian-Xing Xu, Xiangjun Gao, Wenbo Hu +3
Despite remarkable advancements in video depth estimation, existing methods exhibit inherent limitations in achieving geometric fidelity through the affine-invariant predictions, l…
Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
Tian-Xing Xu, Wenbo Hu, Yu-Kun Lai +2
3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However,…
Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views
Zi-Xin Zou, Weihao Cheng, Yan-Pei Cao +3
Reconstructing 3D objects from extremely sparse views is a long-standing and challenging problem. While recent techniques employ image diffusion models for generating plausible ima…
Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar
Cong Wang, Di Kang, Yan-Pei Cao +3
Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, exist…
PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas
Zheng Chen, Yan-Pei Cao, Yuan-Chen Guo +3
Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (V…
DualVector: Unsupervised Vector Font Synthesis with Dual-Part Representation
Ying-Tian Liu, Zhifei Zhang, Yuan-Chen Guo +3
Automatic generation of fonts can be an important aid to typeface design. Many current approaches regard glyphs as pixelated images, which present artifacts when scaling and inevit…
VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis
Yuan-Chen Guo, Yan-Pei Cao, Chen Wang +4
With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric represen…
MBPTrack: Improving 3D Point Cloud Tracking with Memory Networks and Box Priors
Tian-Xing Xu, Yuan-Chen Guo, Yu-Kun Lai +1
3D single object tracking has been a crucial problem for decades with numerous applications such as autonomous driving. Despite its wide-ranging use, this task remains challenging…
CXTrack: Improving 3D Point Cloud Tracking with Contextual Information
Tian-Xing Xu, Yuan-Chen Guo, Yu-Kun Lai +1
3D single object tracking plays an essential role in many applications, such as autonomous driving. It remains a challenging problem due to the large appearance variation and the s…
Gradient-based Point Cloud Denoising with Uniformity
Tian-Xing Xu, Yuan-Chen Guo, Yong-Liang Yang +1
Point clouds captured by depth sensors are often contaminated by noises, obstructing further analysis and applications. In this paper, we emphasize the importance of point distribu…