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cs.CV2026
WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos
Hanhui Li, Xuan Huang, Wanquan Liu +5
Despite recent progress in 3D hand reconstruction from monocular videos, most existing methods rely on data captured in well-controlled environments and therefore degrade in real-w…
cs.CV2026
ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian Splatting
Zehua Ma, Hanhui Li, Zhenyu Xie +4
Generating 3D content from a single image remains a fundamentally challenging and ill-posed problem due to the inherent absence of geometric and textural information in occluded re…