1 citations · 2 across the 5 of their papers we have counts for
5 papers
Yan: Foundational Interactive Video Generation
Deheng Ye, Fangyun Zhou, Jiacheng Lv +15
We present Yan, a foundational framework for interactive video generation, covering the entire pipeline from simulation and generation to editing. Specifically, Yan comprises three…
Agents Play Thousands of 3D Video Games
Zhongwen Xu, Xianliang Wang, Siyi Li +4
We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By tran…
Playable Game Generation
Mingyu Yang, Junyou Li, Zhongbin Fang +5
In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating pl…
Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks
Yun Qu, Boyuan Wang, Jianzhun Shao +15
The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected o…
Reaching Consensus in Cooperative Multi-Agent Reinforcement Learning with Goal Imagination
Liangzhou Wang, Kaiwen Zhu, Fengming Zhu +6
Reaching consensus is key to multi-agent coordination. To accomplish a cooperative task, agents need to coherently select optimal joint actions to maximize the team reward. However…