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cs.GR2026
PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation
Shijin Wang, Zichong Chen, Yang Zhou +1
Mesh deformation, the process of altering the vertex positions of a 3D mesh while preserving its topological structure, is a cornerstone of computer graphics. Despite the recent em…
cs.CV2026
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
Yixin Yang, Bojian Wu, Yang Zhou +1
Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical har…