6 papers
PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation
Shijin Wang, Zichong Chen, Yang Zhou +1
Mesh deformation, the process of altering the vertex positions of a 3D mesh while preserving its topological structure, is a cornerstone of computer graphics. Despite the recent em…
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
Yixin Yang, Bojian Wu, Yang Zhou +1
Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical har…
SPG: Style-Prompting Guidance for Style-Specific Content Creation
Qian Liang, Zichong Chen, Yang Zhou +1
Although recent text-to-image (T2I) diffusion models excel at aligning generated images with textual prompts, controlling the visual style of the output remains a challenging task.…
Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction
Yixin Yang, Yang Zhou, Hui Huang
Recently, 2D Gaussian Splatting (2DGS) has demonstrated superior geometry reconstruction quality than the popular 3DGS by using 2D surfels to approximate thin surfaces. However, it…
Attention Distillation: A Unified Approach to Visual Characteristics Transfer
Yang Zhou, Xu Gao, Zichong Chen +1
Recent advances in generative diffusion models have shown a notable inherent understanding of image style and semantics. In this paper, we leverage the self-attention features from…
Deformable One-shot Face Stylization via DINO Semantic Guidance
Yang Zhou, Zichong Chen, Hui Huang
This paper addresses the complex issue of one-shot face stylization, focusing on the simultaneous consideration of appearance and structure, where previous methods have fallen shor…