activity
20242026
collaborators

6 papers

cs.GR2026

PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation

Shijin Wang, Zichong Chen, Yang Zhou +1

Mesh deformation, the process of altering the vertex positions of a 3D mesh while preserving its topological structure, is a cornerstone of computer graphics. Despite the recent em…

cs.CV2026

Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting

Yixin Yang, Bojian Wu, Yang Zhou +1

Due to the real-time rendering performance, 3D Gaussian Splatting (3DGS) has emerged as the leading method for radiance field reconstruction. However, its reliance on spherical har…

cs.GR2025

SPG: Style-Prompting Guidance for Style-Specific Content Creation

Qian Liang, Zichong Chen, Yang Zhou +1

Although recent text-to-image (T2I) diffusion models excel at aligning generated images with textual prompts, controlling the visual style of the output remains a challenging task.…

cs.CV2025

Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction

Yixin Yang, Yang Zhou, Hui Huang

Recently, 2D Gaussian Splatting (2DGS) has demonstrated superior geometry reconstruction quality than the popular 3DGS by using 2D surfels to approximate thin surfaces. However, it…

cs.CV2025

Attention Distillation: A Unified Approach to Visual Characteristics Transfer

Yang Zhou, Xu Gao, Zichong Chen +1

Recent advances in generative diffusion models have shown a notable inherent understanding of image style and semantics. In this paper, we leverage the self-attention features from…

cs.CV2024

Deformable One-shot Face Stylization via DINO Semantic Guidance

Yang Zhou, Zichong Chen, Hui Huang

This paper addresses the complex issue of one-shot face stylization, focusing on the simultaneous consideration of appearance and structure, where previous methods have fallen shor…