most cited3D Skeleton-Based Action Recognition: A Review

1 citations · 1 across the 4 of their papers we have counts for

collaborators

6 papers

cs.CV2026

De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift

Mengyuan Liu, Yuhang Wen, Yi Zhang +4

Skeleton sequences can represent both individual actions and multi-entity interactions, encompassing human bodies, hands, objects, and robots. Existing approaches to recognize skel…

cs.CV2026

Lens Privacy Sealing: A New Benchmark and Method for Physical Privacy-Preserving Action Recognition

Mengyuan Liu, Ziyi Wang, Peiming Li +1

RGB camera-based surveillance systems enable human action recognition for public safety and healthcare, yet raise serious privacy concerns. Existing methods rely on post-capture al…

cs.CV2026

Language-Guided Transformer Tokenizer for Human Motion Generation

Sheng Yan, Yong Wang, Xin Du +2

In this paper, we focus on motion discrete tokenization, which converts raw motion into compact discrete tokens--a process proven crucial for efficient motion generation. In this p…

cs.CV2025

UST-SSM: Unified Spatio-Temporal State Space Models for Point Cloud Video Modeling

Peiming Li, Ziyi Wang, Yulin Yuan +4

Point cloud videos capture dynamic 3D motion while reducing the effects of lighting and viewpoint variations, making them highly effective for recognizing subtle and continuous hum…

cs.CV2025

Recognizing Actions from Robotic View for Natural Human-Robot Interaction

Ziyi Wang, Peiming Li, Hong Liu +5

Natural Human-Robot Interaction (N-HRI) requires robots to recognize human actions at varying distances and states, regardless of whether the robot itself is in motion or stationar…

cs.CV2025★ 1 cited

3D Skeleton-Based Action Recognition: A Review

Mengyuan Liu, Hong Liu, Qianshuo Hu +4

With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous review…