3 papers
cs.CV2025
Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network
Tianyu Luan, Xuelu Feng, Zixin Zhu +6
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and gen…
cs.CV2025
SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation
Sheng Liu, Tianyu Luan, Phani Nuney +2
3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for…
cs.CV2024
Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images
Tianyu Luan, Zhongpai Gao, Luyuan Xie +8
We introduce a novel bottom-up approach for human body mesh reconstruction, specifically designed to address the challenges posed by partial visibility and occlusion in input image…