4 papers
Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network
Tianyu Luan, Xuelu Feng, Zixin Zhu +6
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and gen…
SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation
Sheng Liu, Tianyu Luan, Phani Nuney +2
3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for…
Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images
Tianyu Luan, Zhongpai Gao, Luyuan Xie +8
We introduce a novel bottom-up approach for human body mesh reconstruction, specifically designed to address the challenges posed by partial visibility and occlusion in input image…
FSC: Few-point Shape Completion
Xianzu Wu, Xianfeng Wu, Tianyu Luan +3
While previous studies have demonstrated successful 3D object shape completion with a sufficient number of points, they often fail in scenarios when a few points, e.g. tens of poin…