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cs.HC2026
The Garden of Forking Paths: Threading Narrative Archetype as a Semantic Signal Through Gameplay Planning
Yunge Wen, Chenliang Huang, Hangyu Zhou +7
Generative models can produce individual game facets, but whole-game generation remains an orchestration problem: narrative, level structure, encounters, objectives, rewards, and v…
cs.HC2024
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey
Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and wh…