6 citations · 10 across the 6 of their papers we have counts for
3 papers · 2 filters
Collaborative Texture Filtering
Tomas Akenine-Möller, Pontus Ebelin, Matt Pharr +1
Recent advances in texture compression provide major improvements in compression ratios, but cannot use the GPU's texture units for decompression and filtering. This has led to the…
SZ Sequences: Binary-Based -Sequences
Abdalla G. M. Ahmed, Matt Pharr, Victor Ostromoukhov +1
Low-discrepancy sequences have seen widespread adoption in computer graphics thanks to their superior convergence rates. Since rendering integrals often comprise products of lower-…
Improved Stochastic Texture Filtering Through Sample Reuse
Bartlomiej Wronski, Matt Pharr, Tomas Akenine-Möller
Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture com…