6 citations · 10 across the 6 of their papers we have counts for
6 papers
Wave Tracing: Generalizing The Path Integral To Wave Optics
Shlomi Steinberg, Matt Pharr
Modeling the wave nature of light and the propagation and diffraction of electromagnetic fields is crucial for the accurate simulation of many phenomena, yet wave simulations are s…
Collaborative Texture Filtering
Tomas Akenine-Möller, Pontus Ebelin, Matt Pharr +1
Recent advances in texture compression provide major improvements in compression ratios, but cannot use the GPU's texture units for decompression and filtering. This has led to the…
SZ Sequences: Binary-Based -Sequences
Abdalla G. M. Ahmed, Matt Pharr, Victor Ostromoukhov +1
Low-discrepancy sequences have seen widespread adoption in computer graphics thanks to their superior convergence rates. Since rendering integrals often comprise products of lower-…
Improved Stochastic Texture Filtering Through Sample Reuse
Bartlomiej Wronski, Matt Pharr, Tomas Akenine-Möller
Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture com…
Filtering After Shading With Stochastic Texture Filtering
Matt Pharr, Bartlomiej Wronski, Marco Salvi +1
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-q…
ART-Owen Scrambling
Abdalla G. M. Ahmed, Matt Pharr, Peter Wonka
We present a novel algorithm for implementing Owen-scrambling, combining the generation and distribution of the scrambling bits in a single self-contained compact process. We emplo…