7 papers
Real-time 3D Visualization of Radiance Fields on Light Field Displays
Jonghyun Kim, Cheng Sun, Michael Stengel +6
Radiance fields, including their recent efficient forms such as 3D Gaussian Splatting and Sparse Voxels, have revolutionized photorealistic 3D scene visualization by enabling high-…
LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
Chin-Yang Lin, Cheng Sun, Fu-En Yang +3
LongSplat addresses critical challenges in novel view synthesis (NVS) from casually captured long videos characterized by irregular camera motion, unknown camera poses, and expansi…
FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors
Chin-Yang Lin, Chung-Ho Wu, Chang-Han Yeh +3
Neural Radiance Fields (NeRF) face significant challenges in extreme few-shot scenarios, primarily due to overfitting and long training times. Existing methods, such as FreeNeRF an…
BOFormer: Learning to Solve Multi-Objective Bayesian Optimization via Non-Markovian RL
Yu-Heng Hung, Kai-Jie Lin, Yu-Heng Lin +3
Bayesian optimization (BO) offers an efficient pipeline for optimizing black-box functions with the help of a Gaussian process prior and an acquisition function (AF). Recently, in…
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
Cheng Sun, Jaesung Choe, Charles Loop +2
We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are tw…
Segment Anything, Even Occluded
Wei-En Tai, Yu-Lin Shih, Cheng Sun +2
Amodal instance segmentation, which aims to detect and segment both visible and invisible parts of objects in images, plays a crucial role in various applications including autonom…