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cs.CV2026
Elastic Triangle Splatting
Tian Shi, Shenhan Qian, Daniel Cremers
While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of established graphics pipelines.…
cs.CV2026
Flow4R: Unifying 4D Reconstruction and Tracking with Scene Flow
Shenhan Qian, Ganlin Zhang, Shangzhe Wu +1
Reconstructing and tracking dynamic 3D scenes is a fundamental challenge in computer vision. Existing methods typically decouple geometry from motion: static multi-view reconstruct…