activity
20212024
most citedNeRSemble: Multi-view Radiance Field Reconstruction of Human Heads

103 citations · 103 across the 8 of their papers we have counts for

collaborators

8 papers

cs.CV2024

MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing

Cong Wang, Di Kang, He-Yi Sun +4

Creating high-fidelity head avatars from multi-view videos is a core issue for many AR/VR applications. However, existing methods usually struggle to obtain high-quality renderings…

cs.CV2023

Cloth2Body: Generating 3D Human Body Mesh from 2D Clothing

Lu Dai, Liqian Ma, Shenhan Qian +3

In this paper, we define and study a new Cloth2Body problem which has a goal of generating 3D human body meshes from a 2D clothing image. Unlike the existing human mesh recovery pr…

cs.CV2023

Revisiting Event-based Video Frame Interpolation

Jiaben Chen, Yichen Zhu, Dongze Lian +7

Dynamic vision sensors or event cameras provide rich complementary information for video frame interpolation. Existing state-of-the-art methods follow the paradigm of combining bot…

cs.CV2023★ 103 cited

NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads

Tobias Kirschstein, Shenhan Qian, Simon Giebenhain +2

We focus on reconstructing high-fidelity radiance fields of human heads, capturing their animations over time, and synthesizing re-renderings from novel viewpoints at arbitrary tim…

cs.CV2022

Dual-Space NeRF: Learning Animatable Avatars and Scene Lighting in Separate Spaces

Yihao Zhi, Shenhan Qian, Xinhao Yan +1

Modeling the human body in a canonical space is a common practice for capturing and animation. But when involving the neural radiance field (NeRF), learning a static NeRF in the ca…

cs.CV2022

UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation

Shenhan Qian, Jiale Xu, Ziwei Liu +2

We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based metho…

cs.CV2021

Speech Drives Templates: Co-Speech Gesture Synthesis with Learned Templates

Shenhan Qian, Zhi Tu, Yihao Zhi +2

Co-speech gesture generation is to synthesize a gesture sequence that not only looks real but also matches with the input speech audio. Our method generates the movements of a comp…

cs.CV2021

Learning to Recommend Frame for Interactive Video Object Segmentation in the Wild

Zhaoyuan Yin, Jia Zheng, Weixin Luo +3

This paper proposes a framework for the interactive video object segmentation (VOS) in the wild where users can choose some frames for annotations iteratively. Then, based on the u…