5 citations · 5 across the 3 of their papers we have counts for
5 papers · 1 filter
Elastic Triangle Splatting
Tian Shi, Shenhan Qian, Daniel Cremers
While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of established graphics pipelines.…
Flow4R: Unifying 4D Reconstruction and Tracking with Scene Flow
Shenhan Qian, Ganlin Zhang, Shangzhe Wu +1
Reconstructing and tracking dynamic 3D scenes is a fundamental challenge in computer vision. Existing methods typically decouple geometry from motion: static multi-view reconstruct…
ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association
Ganlin Zhang, Shenhan Qian, Xi Wang +1
We present ViSTA-SLAM as a real-time monocular visual SLAM system that operates without requiring camera intrinsics, making it broadly applicable across diverse camera setups. At i…
DynSUP: Dynamic Gaussian Splatting from An Unposed Image Pair
Weihang Li, Weirong Chen, Shenhan Qian +3
Recent advances in 3D Gaussian Splatting have shown promising results. Existing methods typically assume static scenes and/or multiple images with prior poses. Dynamics, sparse vie…
GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
Shenhan Qian, Tobias Kirschstein, Liam Schoneveld +3
We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic…