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CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model
Mingyi Shi, Huancheng Lin, Xuelin Chen +1
Skeletal motion is stored as every joint's transform at every frame, yet most of it is implied by the body rather than by what the motion is about. Compression is one way to ask wh…
MoRAE: Flow-Friendly Self-Supervised Latents for Text-to-Motion Generation
Yifei Zhu, Mingyi Shi, Yangyang Cai +3
Text-to-motion generation must produce motions that are semantically correct, temporally coherent, and physically plausible. A natural approach is to first project motion data into…
Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion
Mingyi Shi, Xuelin Chen, Taku Komura
Synthesizing hand motion that matches the full body motion and the semantic labels is a difficult task due to their high degrees of freedom and the lack of semantic labels. To cope…
LPM 1.0: Video-based Character Performance Model
Ailing Zeng, Casper Yang, Chauncey Ge +22
Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from v…