activity
20242026
most citedInterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios

1 citations · 1 across the 10 of their papers we have counts for

collaborators

11 papers

cs.GR2026

CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model

Mingyi Shi, Huancheng Lin, Xuelin Chen +1

Skeletal motion is stored as every joint's transform at every frame, yet most of it is implied by the body rather than by what the motion is about. Compression is one way to ask wh…

cs.CV2026

MoRAE: Flow-Friendly Self-Supervised Latents for Text-to-Motion Generation

Yifei Zhu, Mingyi Shi, Yangyang Cai +3

Text-to-motion generation must produce motions that are semantically correct, temporally coherent, and physically plausible. A natural approach is to first project motion data into…

cs.GR2026

Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion

Mingyi Shi, Xuelin Chen, Taku Komura

Synthesizing hand motion that matches the full body motion and the semantic labels is a difficult task due to their high degrees of freedom and the lack of semantic labels. To cope…

cs.CV2026

LPM 1.0: Video-based Character Performance Model

Ailing Zeng, Casper Yang, Chauncey Ge +22

Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from v…

cs.CV2025

OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation

Guowei Xu, Yuxuan Bian, Ailing Zeng +6

This paper introduces OmniMotion-X, a versatile multimodal framework for whole-body human motion generation, leveraging an autoregressive diffusion transformer in a unified sequenc…

cs.CV2025★ 1 cited

InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios

Leo Ho, Yinghao Huang, Dafei Qin +5

We address the problem of accurate capture of interactive behaviors between two people in daily scenarios. Most previous works either only consider one person or solely focus on co…

cs.GR2025

MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles

Mingyi Shi, Wei Liu, Jidong Mei +4

We present MotionPersona, a generative framework for character-aware locomotion control, in which the motion for a command depends on the captured persona, the body shape, and the…

cs.GR2025

Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors

Yuke Lou, Yiming Wang, Zhen Wu +4

Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its c…

cs.SD2024

It Takes Two: Real-time Co-Speech Two-person's Interaction Generation via Reactive Auto-regressive Diffusion Model

Mingyi Shi, Dafei Qin, Leo Ho +4

Conversational scenarios are very common in real-world settings, yet existing co-speech motion synthesis approaches often fall short in these contexts, where one person's audio and…

cs.CV2024

InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios

Yinghao Huang, Leo Ho, Dafei Qin +2

We address the problem of accurate capture and expressive modelling of interactive behaviors happening between two persons in daily scenarios. Different from previous works which e…

cs.GR2024

Taming Diffusion Probabilistic Models for Character Control

Rui Chen, Mingyi Shi, Shaoli Huang +3

We present a novel character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding…