activity
20232026
most citedCrossGen: Learning and Generating Cross Fields for Quad Meshing

3 citations · 9 across the 19 of their papers we have counts for

collaborators
Showing 2026Show all

6 papers · 1 filter

cs.CV2026

S4VY: Segment Anything in Feed-Forward 4D Visual Geometry

Jingdong Zhang, Xin Li, Jan Kautz +2

Accurate instance segmentation in dynamic scenes is important for downstream applications such as robotics and autonomous driving. Existing Segment Anything models operate primaril…

cs.CV2026

NBS: No Bias Stereo

Vage Taamazyan, Zhuowen Shen, Stefan Hinterstoisser +6

Stereo reconstruction is one of the last remaining Computer Vision tasks where all state-of-the-art methods employ a heavy architectural inductive bias. Even though it has been dem…

cs.MM2026

MEC-Patch: Visible-Infrared Cross-Modal Adversarial Attack Driven by Intrinsic Material Emissivity Laws

Zhixiang Huang, Xinbo Nie, Wenxuan Wang +4

With the widespread deployment of visible-infrared multimodal perception systems in safety-critical domains such as autonomous driving, evaluating their cross-modal adversarial rob…

cs.CV2026

Beyond Thinking: Imagining in 360 for Humanoid Visual Search

Jingdong Zhang, Yizhou Wang, Zhengzhong Tu +3

Humanoid Visual Search (HVS) requires agents to actively explore immersive 360 environments. While prior methods treat this as a monolithic task relying on cumulative, mult…

cs.CV2026

DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models

Zhengming Yu, Li Ma, Mingming He +11

Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantizati…

cs.CV2026

3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification

Jiahao Chen, Yipeng Qin, Ganlong Zhao +3

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, but its quality often degrades in real-world environments…