3 citations · 9 across the 19 of their papers we have counts for
6 papers · 1 filter
S4VY: Segment Anything in Feed-Forward 4D Visual Geometry
Jingdong Zhang, Xin Li, Jan Kautz +2
Accurate instance segmentation in dynamic scenes is important for downstream applications such as robotics and autonomous driving. Existing Segment Anything models operate primaril…
NBS: No Bias Stereo
Vage Taamazyan, Zhuowen Shen, Stefan Hinterstoisser +6
Stereo reconstruction is one of the last remaining Computer Vision tasks where all state-of-the-art methods employ a heavy architectural inductive bias. Even though it has been dem…
MEC-Patch: Visible-Infrared Cross-Modal Adversarial Attack Driven by Intrinsic Material Emissivity Laws
Zhixiang Huang, Xinbo Nie, Wenxuan Wang +4
With the widespread deployment of visible-infrared multimodal perception systems in safety-critical domains such as autonomous driving, evaluating their cross-modal adversarial rob…
Beyond Thinking: Imagining in 360 for Humanoid Visual Search
Jingdong Zhang, Yizhou Wang, Zhengzhong Tu +3
Humanoid Visual Search (HVS) requires agents to actively explore immersive 360 environments. While prior methods treat this as a monolithic task relying on cumulative, mult…
DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models
Zhengming Yu, Li Ma, Mingming He +11
Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantizati…
3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
Jiahao Chen, Yipeng Qin, Ganlong Zhao +3
3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, but its quality often degrades in real-world environments…