most citedSPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation

2 citations · 3 across the 6 of their papers we have counts for

collaborators

11 papers

cs.CV20252 cited

SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation

Jingdong Zhang, Weikai Chen, Yuan Liu +6

Existing single-view 3D generative models typically adopt multiview diffusion priors to reconstruct object surfaces, yet they remain prone to inter-view inconsistencies and are una…

cs.CV2025

PDT: Point Distribution Transformation with Diffusion Models

Jionghao Wang, Cheng Lin, Yuan Liu +7

Point-based representations have consistently played a vital role in geometric data structures. Most point cloud learning and processing methods typically leverage the unordered an…

cs.GR2025

NeuVAS: Neural Implicit Surfaces for Variational Shape Modeling

Pengfei Wang, Qiujie Dong, Fangtian Liang +11

Neural implicit shape representation has drawn significant attention in recent years due to its smoothness, differentiability, and topological flexibility. However, directly modeli…

cs.GR2025

CrossGen: Learning and Generating Cross Fields for Quad Meshing

Qiujie Dong, Jiepeng Wang, Rui Xu +10

Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance c…

cs.CV2025

3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS

Zhisheng Huang, Peng Wang, Jingdong Zhang +3

3D Gaussian Splatting (3DGS) has revolutionized neural rendering with its efficiency and quality, but like many novel view synthesis methods, it heavily depends on accurate camera…

cs.CV20251 cited

CADDreamer: CAD Object Generation from Single-view Images

Yuan Li, Cheng Lin, Yuan Liu +6

Diffusion-based 3D generation has made remarkable progress in recent years. However, existing 3D generative models often produce overly dense and unstructured meshes, which stand i…